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Minecraft Beta & Preview - 1.21.20.23


Posted: 17 July 2024

Information on Minecraft Preview and Beta:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

A villager standing near a decorated pot made with fishing sherds, and there is a leashed spruce boat on an icy lake. There is a village in the background.

There’s a new Minecraft Preview and Beta rolling out, with more tweaks and bug fixes! Here’s a list of what’s new this week:

Features and Bug Fixes

Accessibility

  • Fixed an issue where Apple Pencil was not recognized as a valid input method (MCPE-158895

Blocks

  • "light_block_0" and its derivatives now have their block sound defined (MCPE-183449

Game Tips

  • The Swim game tip can now only appears when not breathing in water 

Gameplay

  • Fixed an instance where input could stop working as expected when using Touch Controls and Custom Cameras 

Text Input

  • Fixed an issue where content of the previously used text field was carried over to Signs on Xbox (MCPE-182645

User Interface

  • The chat quick access history no longer stores duplicate chat entries

User Interface Gameplay

  • Fixed flickering item icon when quick moving a stack to non-empty stacks 

Vanilla Parity

  • Leads now attach to the front of Boats, instead of to their center (MCPE-182145)

Technical Updates

Editor

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor. 

Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples

Updates this week:

  • Updated block hotbar to have non-air defaults
  • Added persistence for the default hotbar 
  • Added "ExtensionContext.settings.theme" which will represent the In-World UI Theme
    • This feature currently has three functions: resolveColorKey(string): ColorsetCurrentTheme(string): void, and getThemeList(): string[]
    • There is a single "minecraft:default" theme
    • Future work will add the ability to create, modify, and delete custom themes but the default themes will not be modifiable
  • Updated subset of PropertyPane API to use IObservable pattern.
    • Added an alternative Property Pane addVector3API that leverages type safe IObservable Observables can be created using makeObservable API 
      • Added interfaces IVector3PropertyItemand IVector3PropertyItemOptions for the new property item
      • Renamed function to create property bag Vector3 to addVector3_deprecated
    • Added an alternative Property Pane addBoolAPI that leverages type safe IObservableProp value API 
      • Added interfaces IBoolPropertyItemand IBoolPropertyItemOptions for the new property item
      • Renamed function to create property bag bool item to addBool_deprecated
    • Converted Property Pane addText API to use IObservableProp
    • Added interfaces IButtonPropertyItemand IButtonPropertyItemOptions for the button property item 
      • IPropertyPane addButtonAPI can now take a plain function
      • Removed ButtonVarianttype, and added ButtonPropertyItemVariant enum API
    • Renamed EDITOR_PANE_PROPERTY_ITEM_TYPEenum API to PropertyItemType
    • Converted property pane addImageAPI to support IObservable. It will also be possible to use custom image formats like icon and block with ImageResourceData as value 
      • Added onClickfunction and alignment property to IImagePropertyItemOptions API

Entity Components

  • Improved "behavior.follow_owner" teleportation logic: 
    • Entities now seamlessly resume navigation after teleporting to their owner
    • Added the "post_teleport_distance" field, allowing to specify how far from its owner an entity will be placed after teleporting
      • If no value is specified, "stop_distance" increased by one will be used
    • These changes only affect entities with format version of 1.21.20 or above

General

Technical Experimental Updates

Creator Camera - Focus Target

  • Focus target experiment is now available, more functionality to come in future releases
  • A new camera command has been added to target entities and keep them in center screen 
    • Includes option to add an offset from the center of the entity
    • Includes option to remove the target


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© 2024 Mojang AB. TM Microsoft Corporation

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